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Optimized Builds

Four 99-level pickaxe builds for CosmicPrisons — money, loot, energy, experience — with ranked alternatives and application order.

In-game tooltips explain what an enchant does, not by how much: you won't find made-up yield percentages here. What is verifiable — levels spent, prerequisites, chains, and how many enchants remain in your pool — is shown in each build's tables.

Loot

maximizes shards, contrabands, relics, and generators found

This is the loot path: it produces items rather than instant cash — shards, contrabands, relics, and especially Philosopher generators, which drop a generator matching the tier of mined ore. That is why the Transfuse chain belongs here instead of the money build: it raises the ore tier, thereby raising the generator tier.

Generators & Drops

recommended99 levels · 35 enchants unlocked along the way
Simple
EfficiencyVFeedIOre MagnetIVShard DiscoveryVTransfuseIII
Uncommon
Heavy EfficiencyVShard HunterVSplinterIII
Elite
Contraband HunterVFractureVISuper BreakerV
Ultimate
LuckyIIIRation HunterVTransmutationIIIVoid FractureVI
Legendary
Cosmic LuckXIOmni FractureIVPhilosopherXRelic HunterX

Application order

This is a priority order, not a deadline: at every level the game offers 8 enchants, and not all of them just as often — Simple ones show up constantly, Legendary ones rarely. So walk down the list and take the highest entry among the ones you are offered. The shows up in column says how often that block appears among the eight offers: the rare ones sit at the top because they must be taken when they appear, the common ones at the bottom because you will run into them anyway.

0 of 99 levels applied · 0 of 23 steps
DoneOrderEnchantLevelsShows up inUnlocks
13 lv+344%Double Transfuse
722 lv+338%Fracture
1141 lv+322%Cosmic Luck
1357 lv+532%Relic Hunter
1572 lv+523%—
1677 lv+534%Energy Surge, Experience Surge, Vault Surge
1782 lv+541%—
1887 lv+551%Heavy Efficiency
2097 lv+551%—
2298 lv+452%—
2399 lv+152%—

12 steps hidden because their prerequisites are not applied yet: they appear on their own as you tick off the ones above.

Why this order and not another

Following this sequence, in 98% of levels there is at least one entry from the list among the offers: over the whole climb you can expect roughly 2.5 levels spent off plan, the ones where nothing useful shows up. The count weighs rarity: a Legendary in a small pool can be harder to run into than a Simple in a large one. An enchant taken to its maximum leaves the pool of offers and its dependents enter it: this is why chains are closed one at a time, and the branches unlocking things you would not use sit at the bottom.

Why this build and not another — 3 alternatives tested, 3 trade-offs measured

Alternatives tested

Variants that started from different priorities and ended up below the recommended one. They are listed from the closest to the furthest.

BuildLevelsDifference from the recommended build
Ottimale99+ Double Transfuse, Overflow− Ore Magnet, Super Breaker
Meteoriti99+ Double Transfuse, Meteor Hunter, Meteor Master +3− Feed, Ore Magnet, Super Breaker +2
Con Lucky Block99+ Double Transfuse, Meteor Hunter, Meteor Master +4− Ore Magnet, Super Breaker, Void Fracture +2

Lines we tried to save on

Each row is a build made by banning an entire line. None of them reaches the recommended build: these are the trade-offs that cost the most, from the cheapest to the dearest.

  • Senza fortuna — niente Lucky ne' Cosmic Luck
  • Core corto: stop a Fracture VI — niente Void Fracture -> Omni Fracture -> Absolute
  • Senza core minerario — l'ottimizzatore non e' obbligato a Fracture/Efficiency

Builds built around the scroll

Three configurations that do not fit in 99 levels without a Godly Black Scroll. The order also says when to use it: as late as possible, because every removal lengthens the offer list.

Raw Speed Meta

holds in every scenarioExperience · 2 Scrolls · +10 levels recovered

tutti i punti di mining speed misurati, pagando la catena Fracture e poi scrollandone i pezzi morti

Objective
Experience
Index
98
Scrolls
2
Levels recovered
+10
Peak
99/99
Mining Speed
632

Scrolls to use

  • Vault Surge V: gives back 5 levels
  • Energy Surge V: gives back 5 levels

Blast block return

Shatter and Omni Shatter destroy blocks: how much they give back in XP and energy is unknown. Every build is scored at three different returns, and what matters is how much the score moves between them.

ReturnScore
10%228
25%246
50%275

Application order

Peak of 99 levels out of 99: the most the pickaxe holds at once, before the scroll gives the levels back.

0 of 99 levels applied · 0 of 22 steps
DoneOrderEnchantLevelsShows up inUnlocks
13 lv+337%Fracture
522 lv+322%Cosmic Luck
627 lv+531%Energy Surge, Experience Surge, Vault Surge
844 lv+622%Omni Shatter
1469 lv+548%Heavy Efficiency
1791 lv+622%—
2198 lv+533%Energy Replenish
2299 lv+150%—

14 steps hidden because their prerequisites are not applied yet: they appear on their own as you tick off the ones above.

Infinite Energy Omni-Farm

holds in every scenarioEnergy · 3 Scrolls · +9 levels recovered

autosufficienza energetica: la catena Collector paga se stessa, i prerequisiti tornano indietro

Objective
Energy
Index
100
Scrolls
3
Levels recovered
+9
Peak
99/99
Mining Speed
500

Scrolls to use

  • Powerball III: gives back 3 levels
  • Battery III: gives back 3 levels
  • Deep Battery III: gives back 3 levels

Blast block return

Shatter and Omni Shatter destroy blocks: how much they give back in XP and energy is unknown. Every build is scored at three different returns, and what matters is how much the score moves between them.

ReturnScore
10%24120
25%24120
50%24120

Application order

Peak of 99 levels out of 99: the most the pickaxe holds at once, before the scroll gives the levels back.

0 of 99 levels applied · 0 of 27 steps
DoneOrderEnchantLevelsShows up inUnlocks
13 lv+348%Mass Collector
624 lv+343%Fracture
1043 lv+345%Deep Battery
1561 lv+324%Cosmic Luck
1777 lv+552%Heavy Efficiency
1880 lv+336%Energy Powerball, Experience Powerball, Vault Powerball
2396 lv+531%Energy Surge, Experience Surge, Vault Surge
2499 lv+321%—
2799 lv+144%—

18 steps hidden because their prerequisites are not applied yet: they appear on their own as you tick off the ones above.

Scroll Ladder

holds in every scenarioLoot · 4 Scrolls · +12 levels recovered

tre scale Legendary in parallelo - Absolute, Transmutation, Contraband - tenute in piedi da prerequisiti che poi tornano indietro

Objective
Loot
Index
97
Scrolls
4
Levels recovered
+12
Peak
99/99
Mining Speed
620

Scrolls to use

  • Double Transfuse III: gives back 3 levels
  • Overflow III: gives back 3 levels
  • Transmutation III: gives back 3 levels
  • Transfuse III: gives back 3 levels

Blast block return

Shatter and Omni Shatter destroy blocks: how much they give back in XP and energy is unknown. Every build is scored at three different returns, and what matters is how much the score moves between them.

ReturnScore
10%981
25%981
50%981

Application order

Peak of 99 levels out of 99: the most the pickaxe holds at once, before the scroll gives the levels back.

0 of 99 levels applied · 0 of 26 steps
DoneOrderEnchantLevelsShows up inUnlocks
13 lv+347%Double Transfuse
916 lv+336%Fracture
1335 lv+320%Cosmic Luck
1551 lv+530%Relic Hunter
1766 lv+547%Heavy Efficiency
2084 lv+321%—
2295 lv+531%Energy Surge, Experience Surge, Vault Surge
2396 lv+138%—
2598 lv+542%Ore Frenzy
2699 lv+143%—

16 steps hidden because their prerequisites are not applied yet: they appear on their own as you tick off the ones above.

Comparison across the four builds

What differentiates each build: the core upon which it is built and how many enchants remain in the suggestion pool.

BuildCore FoundationUnlocked Enchants
MoneyAlchemy Heavy Interest + ore quantity42
LootTransfuse Philosopher + ore quantity35
EnergyCollector Fusion Core + Energy Powerball40
Experiencepure block breaking + Surge/Powerball35