Skip to content

Arsenal

Sword, spear and armor for two very different enemies. Players run strong builds and must be beaten enchant by enchant; Bandits must be killed in bulk for money, drops and energy.

How to read the builds

Every piece has a level cap: armor 30, sword 40, spear 100, i.e. 29, 39 and 99 enchant levels. Lists are in priority order: take from the top while there's room, the last enchant may go in at a lower level so no levels are wasted, and whatever doesn't fit stays greyed out. Godly and Executive are hidden by default: turn them back on and the build rearranges around them, always at a full piece.

Hide

PvP sword

Luck first, because it decides how often everything else procs. Then the enchants that switch off the enemy's defences (Silence, Perfect Strike): against strong builds damage is pointless if their defences always trigger. Damage comes after.

Piece levels39 / 39
Essential
  1. 01
    LuckyIII

    Raises every other proc and unlocks Eternal Luck.

  2. 02
    Perfect StrikeV

    Bypasses damage-negating enchants such as Damage Limiter.

Recommended
  1. 03
    FrenzyIV

    Damage that grows hit after hit. IV is needed for Demonic Frenzy.

  2. 04
    Thousand CutsV

    True damage that ignores reductions and cuts enemy damage by 5% per stack.

  3. 05
    Crown of BladesV

    Activates with Thousand Cuts

    Multiplies damage on targets with Thousand Cuts stacks: only works alongside it.

  4. 06
    LifestealIV

    Heals while you hit: stretches trades in your favour.

  5. 07
    ExecuteV

    Closes fights: the lower the enemy, the harder it hits.

Situational
  1. 08
    TrapIV

    Stops runners. Useless against high Escapist.

  2. 09
    Divine LightningIV

    AOE damage on every swing, not a proc: Aegis can't stop it. Costs energy each swing.

  3. —
    Anti GankVOver budget

    When you're outnumbered.

PvP armor

Against sword users, Armored on all four pieces is the base. The rest is split: damage reduction on the helmet, hearts on the chestplate, spike control on the leggings, a second life on the boots.

On every piece

Repeat on helmet, chestplate, leggings and boots: they take 27 of each piece's 29 levels. The cards below already include them.

  • LuckyIIIStacking
  • ArmoredIVStacking
  • Eternal LuckVI
  • DeflectIIIStacking
  • ManeuverIIIStacking
  • Blood MagicVStacking
  • CrouchIIIStacking

One per piece

Each card is the full list for that piece: the shared part plus what only goes there, within 29 levels.

  • Helmet

    Piece levels29 / 29
    1. LuckyIIIEssentialStacking

      Stacks across all four pieces and unlocks Eternal Luck.

    2. ArmoredIVEssentialStacking

      Less damage from swords, stacking. Against axe users, use Tank IV.

    3. Titan BloodIVEssential

      Reduces all damage and tick damage (poison, fire). IV is needed for Leviathan Blood.

    4. DeflectIIIRecommendedStacking

      Stacking: sends the enemy's weapon enchants back at them.

    5. ManeuverIIISituationalStacking

      Stacking dodge, if there's room left.

    6. Blood MagicVSituationalStacking

      Stacking: heals at the cost of durability.

    7. CrouchIIISituationalStacking

      Stacking: less damage while sneaking.

    8. Elemental MasteryIIISituational

      Against lightning and fire swords (Lightning, Blaze, Scorch, Divine Lightning).

    9. PainkillerISituationalDown from IV

      Temporary resistance when critically wounded.

    10. ExtinguishIIISituationalOver budget

      Helmet only: puts out Blaze and Scorch flames.

  • Chestplate

    Piece levels29 / 29
    1. LuckyIIIEssentialStacking

      Stacks across all four pieces and unlocks Eternal Luck.

    2. ArmoredIVEssentialStacking

      Less damage from swords, stacking. Against axe users, use Tank IV.

    3. OverloadIIIEssential

      Extra hearts. III is needed for Godly Overload.

    4. DeflectIIIRecommendedStacking

      Stacking: sends the enemy's weapon enchants back at them.

    5. AegisVRecommended

      Lowers enemy offensive procs: Trap, Lightning, Lifesteal, Perfect Strike.

    6. EnlightedIIIRecommended

      Turns damage into healing. III is needed for Divine Enlighted.

    7. ManeuverIIISituationalStacking

      Stacking dodge, if there's room left.

    8. Blood MagicVSituationalStacking

      Stacking: heals at the cost of durability.

    9. CrouchIIISituationalStackingOver budget

      Stacking: less damage while sneaking.

  • Leggings

    Piece levels29 / 29
    1. LuckyIIIEssentialStacking

      Stacks across all four pieces and unlocks Eternal Luck.

    2. ArmoredIVEssentialStacking

      Less damage from swords, stacking. Against axe users, use Tank IV.

    3. Damage LimiterVIEssential

      Halves the next hit after it procs: cuts damage spikes.

    4. DeflectIIIRecommendedStacking

      Stacking: sends the enemy's weapon enchants back at them.

    5. ConsecrationVRecommended

      Ground that boosts your damage. V is needed for Hallowed Consecration.

    6. ManeuverIIISituationalStacking

      Stacking dodge, if there's room left.

    7. Blood MagicVSituationalStacking

      Stacking: heals at the cost of durability.

    8. CrouchIIISituationalStackingOver budget

      Stacking: less damage while sneaking.

    9. CactusIISituationalOver budget

      Leggings only: reflects part of the damage you take.

  • Boots

    Piece levels29 / 29
    1. LuckyIIIEssentialStacking

      Stacks across all four pieces and unlocks Eternal Luck.

    2. ArmoredIVEssentialStacking

      Less damage from swords, stacking. Against axe users, use Tank IV.

    3. System RebootIIIEssential

      Boots only: back to full health instead of dying. Costs 25m-75m energy.

    4. DeflectIIIRecommendedStacking

      Stacking: sends the enemy's weapon enchants back at them.

    5. Last StandIIIRecommended

      A second chance to survive a fatal hit, without energy.

    6. EscapistVRecommended

      Shortens enemy Trap: no more combos while frozen.

    7. ManeuverIIISituationalStacking

      Stacking dodge, if there's room left.

    8. Blood MagicVSituationalStacking

      Stacking: heals at the cost of durability.

    9. CrouchIIISituationalStackingOver budget

      Stacking: less damage while sneaking.

    10. GearsIIISituationalOver budget

      Boots only: speed to chase or disengage.

Who are you up against?

Pick what your opponent runs: we show which enchants counter it and what not to rely on. “From tooltip” means the game says so; “inferred” means it follows from the mechanic but the game doesn't state it.

Try
Their weapon
Their armor
Nothing picked

Tap what the enemy runs. You can pick more than one.

Pick at least one threat

Answers show up here, sorted by how many threats they cover.

What about raids?

Cell guards have a third group of enchants, outside these builds. Attacking: Guard Slayer, Cull and Deep Strike on the sword; Siege Specialist and Breaching Force on armor. Defending the cell: Hexed Guards on the sword; Reinforced Patrol and Defensive Formation on armor.

All Sword enchantsAll Armor enchants