
Arsenal
Sword, spear and armor for two very different enemies. Players run strong builds and must be beaten enchant by enchant; Bandits must be killed in bulk for money, drops and energy.
How to read the builds
Every piece has a level cap: armor 30, sword 40, spear 100, i.e. 29, 39 and 99 enchant levels. Lists are in priority order: take from the top while there's room, the last enchant may go in at a lower level so no levels are wasted, and whatever doesn't fit stays greyed out. Godly and Executive are hidden by default: turn them back on and the build rearranges around them, always at a full piece.
PvP sword
Luck first, because it decides how often everything else procs. Then the enchants that switch off the enemy's defences (Silence, Perfect Strike): against strong builds damage is pointless if their defences always trigger. Damage comes after.
- 01LuckyIII
Raises every other proc and unlocks Eternal Luck.
- 02Perfect StrikeV
Bypasses damage-negating enchants such as Damage Limiter.
- 03FrenzyIV
Damage that grows hit after hit. IV is needed for Demonic Frenzy.
- 04Thousand CutsV
True damage that ignores reductions and cuts enemy damage by 5% per stack.
- 05Crown of BladesV
Activates with Thousand Cuts
Multiplies damage on targets with Thousand Cuts stacks: only works alongside it.
- 06LifestealIV
Heals while you hit: stretches trades in your favour.
- 07ExecuteV
Closes fights: the lower the enemy, the harder it hits.
- 08TrapIV
Stops runners. Useless against high Escapist.
- 09Divine LightningIV
AOE damage on every swing, not a proc: Aegis can't stop it. Costs energy each swing.
- —Anti GankVOver budget
When you're outnumbered.
PvP armor
Against sword users, Armored on all four pieces is the base. The rest is split: damage reduction on the helmet, hearts on the chestplate, spike control on the leggings, a second life on the boots.
On every piece
Repeat on helmet, chestplate, leggings and boots: they take 27 of each piece's 29 levels. The cards below already include them.
- LuckyIIIStacking
- ArmoredIVStacking
- Eternal LuckVI
- DeflectIIIStacking
- ManeuverIIIStacking
- Blood MagicVStacking
- CrouchIIIStacking
One per piece
Each card is the full list for that piece: the shared part plus what only goes there, within 29 levels.
Helmet
Piece levels29 / 29- LuckyIIIEssentialStacking
Stacks across all four pieces and unlocks Eternal Luck.
- ArmoredIVEssentialStacking
Less damage from swords, stacking. Against axe users, use Tank IV.
- Titan BloodIVEssential
Reduces all damage and tick damage (poison, fire). IV is needed for Leviathan Blood.
- DeflectIIIRecommendedStacking
Stacking: sends the enemy's weapon enchants back at them.
- ManeuverIIISituationalStacking
Stacking dodge, if there's room left.
- Blood MagicVSituationalStacking
Stacking: heals at the cost of durability.
- CrouchIIISituationalStacking
Stacking: less damage while sneaking.
- Elemental MasteryIIISituational
Against lightning and fire swords (Lightning, Blaze, Scorch, Divine Lightning).
- PainkillerISituationalDown from IV
Temporary resistance when critically wounded.
- ExtinguishIIISituationalOver budget
Helmet only: puts out Blaze and Scorch flames.
Chestplate
Piece levels29 / 29- LuckyIIIEssentialStacking
Stacks across all four pieces and unlocks Eternal Luck.
- ArmoredIVEssentialStacking
Less damage from swords, stacking. Against axe users, use Tank IV.
- OverloadIIIEssential
Extra hearts. III is needed for Godly Overload.
- DeflectIIIRecommendedStacking
Stacking: sends the enemy's weapon enchants back at them.
- AegisVRecommended
Lowers enemy offensive procs: Trap, Lightning, Lifesteal, Perfect Strike.
- EnlightedIIIRecommended
Turns damage into healing. III is needed for Divine Enlighted.
- ManeuverIIISituationalStacking
Stacking dodge, if there's room left.
- Blood MagicVSituationalStacking
Stacking: heals at the cost of durability.
- CrouchIIISituationalStackingOver budget
Stacking: less damage while sneaking.
Leggings
Piece levels29 / 29- LuckyIIIEssentialStacking
Stacks across all four pieces and unlocks Eternal Luck.
- ArmoredIVEssentialStacking
Less damage from swords, stacking. Against axe users, use Tank IV.
- Damage LimiterVIEssential
Halves the next hit after it procs: cuts damage spikes.
- DeflectIIIRecommendedStacking
Stacking: sends the enemy's weapon enchants back at them.
- ConsecrationVRecommended
Ground that boosts your damage. V is needed for Hallowed Consecration.
- ManeuverIIISituationalStacking
Stacking dodge, if there's room left.
- Blood MagicVSituationalStacking
Stacking: heals at the cost of durability.
- CrouchIIISituationalStackingOver budget
Stacking: less damage while sneaking.
- CactusIISituationalOver budget
Leggings only: reflects part of the damage you take.
Boots
Piece levels29 / 29- LuckyIIIEssentialStacking
Stacks across all four pieces and unlocks Eternal Luck.
- ArmoredIVEssentialStacking
Less damage from swords, stacking. Against axe users, use Tank IV.
- System RebootIIIEssential
Boots only: back to full health instead of dying. Costs 25m-75m energy.
- DeflectIIIRecommendedStacking
Stacking: sends the enemy's weapon enchants back at them.
- Last StandIIIRecommended
A second chance to survive a fatal hit, without energy.
- EscapistVRecommended
Shortens enemy Trap: no more combos while frozen.
- ManeuverIIISituationalStacking
Stacking dodge, if there's room left.
- Blood MagicVSituationalStacking
Stacking: heals at the cost of durability.
- CrouchIIISituationalStackingOver budget
Stacking: less damage while sneaking.
- GearsIIISituationalOver budget
Boots only: speed to chase or disengage.
Who are you up against?
Pick what your opponent runs: we show which enchants counter it and what not to rely on. “From tooltip” means the game says so; “inferred” means it follows from the mechanic but the game doesn't state it.
Tap what the enemy runs. You can pick more than one.
Pick at least one threat
Answers show up here, sorted by how many threats they cover.
What about raids?
Cell guards have a third group of enchants, outside these builds. Attacking: Guard Slayer, Cull and Deep Strike on the sword; Siege Specialist and Breaching Force on armor. Defending the cell: Hexed Guards on the sword; Reinforced Patrol and Defensive Formation on armor.