
Optimized Builds
Four 99-level pickaxe builds for CosmicPrisons — money, loot, energy, experience — with ranked alternatives and application order.
In-game tooltips explain what an enchant does, not by how much: you won't find made-up yield percentages here. What is verifiable — levels spent, prerequisites, chains, and how many enchants remain in your pool — is shown in each build's tables.
Money
maximizes coins earned per minute of miningThe money engine is Alchemy and its multiplier chain — Double Alchemy, Buffed Earnings, Augmented Alchemy, Heavy Interest — because those multipliers only apply to what Alchemy converts. Without auto-conversion, every ore must be sold manually with /sellall, and the more you produce the more time you waste at the shop. Philosopher is not here — it drops generators, which are loot, not currency.

Alchemy & Multipliers
recommended99 levels · 42 enchants unlocked along the wayThis is also reached when starting from different priorities (Ottimale con Godly Black Scroll, Massa minerali, Alchemy completo): various paths lead here.
Application order
This is a priority order, not a deadline: at every level the game offers 8 enchants, and not all of them just as often — Simple ones show up constantly, Legendary ones rarely. So walk down the list and take the highest entry among the ones you are offered. The shows up in column says how often that block appears among the eight offers: the rare ones sit at the top because they must be taken when they appear, the common ones at the bottom because you will run into them anyway.
| Done | Order | Enchant | Levels | Shows up in | Unlocks |
|---|---|---|---|---|---|
| 13 lv | +3 | 37% | Fracture | ||
| 522 lv | +3 | 22% | Cosmic Luck | ||
| 736 lv | +3 | 47% | Double Transfuse | ||
| 1148 lv | +3 | 50% | Double Alchemy | ||
| 1459 lv | +5 | 49% | Ore Frenzy | ||
| 1669 lv | +5 | 50% | Heavy Efficiency | ||
| 2193 lv | +5 | 38% | Energy Surge, Experience Surge, Vault Surge | ||
| 2399 lv | +1 | 53% | — |
15 steps hidden because their prerequisites are not applied yet: they appear on their own as you tick off the ones above.
Why this order and not another
Following this sequence, in 96% of levels there is at least one entry from the list among the offers: over the whole climb you can expect roughly 4.1 levels spent off plan, the ones where nothing useful shows up. The count weighs rarity: a Legendary in a small pool can be harder to run into than a Simple in a large one. An enchant taken to its maximum leaves the pool of offers and its dependents enter it: this is why chains are closed one at a time, and the branches unlocking things you would not use sit at the bottom.
Why this build and not another — 8 alternatives tested, 7 trade-offs measured
Alternatives tested
Variants that started from different priorities and ended up below the recommended one. They are listed from the closest to the furthest.
| Build | Levels | Difference from the recommended build |
|---|---|---|
| Alchemy + Big Bank | 99 | + Big Bank− Augmented Alchemy, Ore Overload |
| Solo Alchemy, niente Transfuse | 99 | + Replenish, Block Breaker, Momentum +2− Transfuse, Augmented Alchemy, Double Transfuse +2 |
| Powerball trio | 99 | + Powerball, Vault Powerball− Augmented Alchemy, Super Breaker, Ore Overload |
| Transfuse + Philosopher | 99 | + Philosopher− Augmented Alchemy, Super Breaker, Ore Overload |
| Ration + Shard | 99 | + Shard Hunter, Ration Hunter− Augmented Alchemy, Ore Vacuum, Ore Overload |
| Momentous Efficiency | 99 | + Momentum, Absolute Efficiency, Momentous Efficiency− Ore Magnet, Augmented Alchemy, Ore Frenzy +2 |
| Relic Hunter | 99 | + Contraband Hunter, Relic Hunter− Augmented Alchemy, Ore Frenzy, Ore Vacuum +1 |
| Meteoriti | 99 | + Meteor Hunter, Meteor Master, Meteorite King +1− Ore Magnet, Ore Frenzy, Ore Vacuum +1 |
Lines we tried to save on
Each row is a build made by banning an entire line. None of them reaches the recommended build: these are the trade-offs that cost the most, from the cheapest to the dearest.
- Senza Alchemy (tutto a /sellall) — nessuna conversione automatica: si vende a mano
- Senza fortuna — niente Lucky ne' Cosmic Luck
- Core corto: stop a Fracture VI — niente Void Fracture -> Omni Fracture -> Absolute
- Senza Philosopher — linea Transfuse fermata a Transmutation
- Senza linea Shatter — rinuncia a Shatter e Omni Shatter
- Senza Absolute Efficiency — rinuncia ai 40 livelli della catena Absolute
- Senza core minerario — l'ottimizzatore non e' obbligato a Fracture/Efficiency
Builds built around the scroll
Three configurations that do not fit in 99 levels without a Godly Black Scroll. The order also says when to use it: as late as possible, because every removal lengthens the offer list.
Raw Speed Meta
holds in every scenarioExperience · 2 Scrolls · +10 levels recovered
tutti i punti di mining speed misurati, pagando la catena Fracture e poi scrollandone i pezzi morti
- Objective
- Experience
- Index
- 98
- Scrolls
- 2
- Levels recovered
- +10
- Peak
- 99/99
- Mining Speed
- 632
Scrolls to use
- Vault Surge V: gives back 5 levels
- Energy Surge V: gives back 5 levels
Blast block return
Shatter and Omni Shatter destroy blocks: how much they give back in XP and energy is unknown. Every build is scored at three different returns, and what matters is how much the score moves between them.
| Return | Score |
|---|---|
| 10% | 228 |
| 25% | 246 |
| 50% | 275 |
Application order
Peak of 99 levels out of 99: the most the pickaxe holds at once, before the scroll gives the levels back.
| Done | Order | Enchant | Levels | Shows up in | Unlocks |
|---|---|---|---|---|---|
| 13 lv | +3 | 37% | Fracture | ||
| 522 lv | +3 | 22% | Cosmic Luck | ||
| 627 lv | +5 | 31% | Energy Surge, Experience Surge, Vault Surge | ||
| 844 lv | +6 | 22% | Omni Shatter | ||
| 1469 lv | +5 | 48% | Heavy Efficiency | ||
| 1791 lv | +6 | 22% | — | ||
| 2198 lv | +5 | 33% | Energy Replenish | ||
| 2299 lv | +1 | 50% | — |
14 steps hidden because their prerequisites are not applied yet: they appear on their own as you tick off the ones above.
Infinite Energy Omni-Farm
holds in every scenarioEnergy · 3 Scrolls · +9 levels recovered
autosufficienza energetica: la catena Collector paga se stessa, i prerequisiti tornano indietro
- Objective
- Energy
- Index
- 100
- Scrolls
- 3
- Levels recovered
- +9
- Peak
- 99/99
- Mining Speed
- 500
Scrolls to use
- Powerball III: gives back 3 levels
- Battery III: gives back 3 levels
- Deep Battery III: gives back 3 levels
Blast block return
Shatter and Omni Shatter destroy blocks: how much they give back in XP and energy is unknown. Every build is scored at three different returns, and what matters is how much the score moves between them.
| Return | Score |
|---|---|
| 10% | 24120 |
| 25% | 24120 |
| 50% | 24120 |
Application order
Peak of 99 levels out of 99: the most the pickaxe holds at once, before the scroll gives the levels back.
| Done | Order | Enchant | Levels | Shows up in | Unlocks |
|---|---|---|---|---|---|
| 13 lv | +3 | 48% | Mass Collector | ||
| 624 lv | +3 | 43% | Fracture | ||
| 1043 lv | +3 | 45% | Deep Battery | ||
| 1561 lv | +3 | 24% | Cosmic Luck | ||
| 1777 lv | +5 | 52% | Heavy Efficiency | ||
| 1880 lv | +3 | 36% | Energy Powerball, Experience Powerball, Vault Powerball | ||
| 2396 lv | +5 | 31% | Energy Surge, Experience Surge, Vault Surge | ||
| 2499 lv | +3 | 21% | — | ||
| 2799 lv | +1 | 44% | — |
18 steps hidden because their prerequisites are not applied yet: they appear on their own as you tick off the ones above.
Scroll Ladder
holds in every scenarioLoot · 4 Scrolls · +12 levels recovered
tre scale Legendary in parallelo - Absolute, Transmutation, Contraband - tenute in piedi da prerequisiti che poi tornano indietro
- Objective
- Loot
- Index
- 97
- Scrolls
- 4
- Levels recovered
- +12
- Peak
- 99/99
- Mining Speed
- 620
Scrolls to use
- Double Transfuse III: gives back 3 levels
- Overflow III: gives back 3 levels
- Transmutation III: gives back 3 levels
- Transfuse III: gives back 3 levels
Blast block return
Shatter and Omni Shatter destroy blocks: how much they give back in XP and energy is unknown. Every build is scored at three different returns, and what matters is how much the score moves between them.
| Return | Score |
|---|---|
| 10% | 981 |
| 25% | 981 |
| 50% | 981 |
Application order
Peak of 99 levels out of 99: the most the pickaxe holds at once, before the scroll gives the levels back.
| Done | Order | Enchant | Levels | Shows up in | Unlocks |
|---|---|---|---|---|---|
| 13 lv | +3 | 47% | Double Transfuse | ||
| 916 lv | +3 | 36% | Fracture | ||
| 1335 lv | +3 | 20% | Cosmic Luck | ||
| 1551 lv | +5 | 30% | Relic Hunter | ||
| 1766 lv | +5 | 47% | Heavy Efficiency | ||
| 2084 lv | +3 | 21% | — | ||
| 2295 lv | +5 | 31% | Energy Surge, Experience Surge, Vault Surge | ||
| 2396 lv | +1 | 38% | — | ||
| 2598 lv | +5 | 42% | Ore Frenzy | ||
| 2699 lv | +1 | 43% | — |
16 steps hidden because their prerequisites are not applied yet: they appear on their own as you tick off the ones above.
Comparison across the four builds
What differentiates each build: the core upon which it is built and how many enchants remain in the suggestion pool.
| Build | Core Foundation | Unlocked Enchants |
|---|---|---|
| Money | Alchemy Heavy Interest + ore quantity | 42 |
| Loot | Transfuse Philosopher + ore quantity | 35 |
| Energy | Collector Fusion Core + Energy Powerball | 40 |
| Experience | pure block breaking + Surge/Powerball | 35 |