
Arsenal
Sword, spear and armor for two very different enemies. Players run strong builds and must be beaten enchant by enchant; Bandits must be killed in bulk for money, drops and energy.
How to read the builds
Every piece has a level cap: armor 30, sword 40, spear 100, i.e. 29, 39 and 99 enchant levels. Lists are in priority order: take from the top while there's room, the last enchant may go in at a lower level so no levels are wasted, and whatever doesn't fit stays greyed out. Godly and Executive are hidden by default: turn them back on and the build rearranges around them, always at a full piece.
Bandit spear
Every build shares the same core — Recall, Bore, Impale, Pierce — because killing more Bandits per throw multiplies any drop. The chain on top changes: and Plunder, the double drops, only switches on if you complete one of the three.
- 01SapIII
First link of the energy chain.
- 02ExtractIII
Requires Sap III
More energy from Bandits. III is needed for Harvest.
- 03HarvestIII
Requires Extract III
Far more energy. III is needed for Siphon.
- 04SiphonV
Requires Harvest III
Buffs energy and XP. At V it activates Plunder and unlocks Assimilate.
- 05AssimilateX
Requires Siphon V
The final energy and XP multiplier.
- 06PlunderX
Activates with Locksmith V or Recompense V or Siphon V
Double drops. Active thanks to Siphon V.
- 07RecallI
Call your spear back instantly. Needed for Impale.
- 08BoreIII
Throws pass through more Bandits. III is needed for Impale.
- 09ImpaleIV
Requires Recall, Bore IIIActivates with Recall
Kills more Bandits on the spear's way back. IV is needed for Pierce.
- 10PierceV
Requires Impale IV
Kills more Bandits on the way out: with Impale, each throw sweeps the line twice.
- 11ReplicationIII
Kills that count twice toward Bandit Level.
- 12LuckyIII
The whole spear runs on chance: more procs everywhere.
- 13Cosmic LuckXI
Requires Lucky III
Even more procs. Eternal Luck doesn't exist on spears: this is the ceiling.
- 14ReapIII
Heals on kills. III is needed for Essence Drain.
- 15Essence DrainV
Requires Reap III
Recovers part of your missing health: for long sessions without breaks.
- 16ArcIII
Each kill can spark nearby Bandits into attacking you: bigger packs to pierce. III is needed for Tempest.
- 17TempestV
Requires Arc III
Like Arc, but on jabs too: the field never empties.
- 18LivewireV
Requires Arc III, Tempest IIIActivates with Arc or Tempest
Electrifies the ground and sends the shocked Bandits at you. Activates with Arc or Tempest.
- 19StunIII
A jab can freeze every Bandit it hits. III is needed for Snowburst.
- 20SnowburstIII
Requires Stun III, Cosmic Luck X
Freezes the pack and sends it back at you when it thaws. Requires Stun III and Cosmic Luck X.
- 21WindupIII
Shorter charge: more throws per minute.
- 22PillageIV
Two Pages instead of one.
- 23Hot PursuitIDown from III
Speed after every jab: reach the next pack sooner.
- —RejuvenateIIIOver budget
Regains armour durability while you farm.
- —CannibalismIVOver budget
No food breaks.
Bandit armor
Money, XP and drops on every free piece, with just enough survival: Arc and Tempest send whole packs at you.
On every piece
Repeat on helmet, chestplate, leggings and boots: they take 18 of each piece's 29 levels. The cards below already include them.
- LuckyIIIStacking
- ArmoredIVStacking
- ManeuverIIIStacking
- Blood MagicVStacking
- CrouchIIIStacking
One per piece
Each card is the full list for that piece: the shared part plus what only goes there, within 29 levels.
Helmet
Piece levels29 / 29- LuckyIIIEssentialStacking
Stacking: raises heal and survival procs on every piece.
- Blood MoneyIIIEssential
Extra money for every Ore Bandit killed.
- ArmoredIVRecommendedStacking
Less damage from swords, stacking across all four pieces: with Arc and Tempest whole Bandit packs are on you.
- Titan BloodIVRecommended
Arc and Tempest send whole packs at you: you need damage reduction.
- ManeuverIIISituationalStacking
Stacking dodge.
- Blood MagicVSituationalStacking
Stacking: heals at the cost of durability.
- CrouchIIISituationalStacking
Stacking: less damage while sneaking.
- Last StandIIISituational
A second chance when a pack corners you.
- PainkillerISituationalDown from IV
Resistance when a pack brings you to low health.
Chestplate
Piece levels29 / 29- LuckyIIIEssentialStacking
Stacking: raises heal and survival procs on every piece.
- Treasure HunterVEssential
Chestplate only: more Item Flip Credits, Bandit Boxes and Lockboxes. V is needed for Treasure Raider.
- ArmoredIVRecommendedStacking
Less damage from swords, stacking across all four pieces: with Arc and Tempest whole Bandit packs are on you.
- LeechVRecommended
Extra energy from Ore Bandit drops.
- OverloadIIIRecommended
Extra hearts for the biggest packs. III is needed for Godly Overload.
- ManeuverIIISituationalStacking
Stacking dodge.
- Blood MagicVSituationalStacking
Stacking: heals at the cost of durability.
- CrouchISituationalStackingDown from III
Stacking: less damage while sneaking.
Leggings
Piece levels29 / 29- LuckyIIIEssentialStacking
Stacking: raises heal and survival procs on every piece.
- OverclockIVEssential
Leggings only: open Bandit Boxes faster.
- ArmoredIVRecommendedStacking
Less damage from swords, stacking across all four pieces: with Arc and Tempest whole Bandit packs are on you.
- EnlightedIIIRecommended
Turns Bandit hits into healing. III is needed for Divine Enlighted.
- ManeuverIIISituationalStacking
Stacking dodge.
- Blood MagicVSituationalStacking
Stacking: heals at the cost of durability.
- CrouchIIISituationalStacking
Stacking: less damage while sneaking.
- HardenedIIISituational
Packs wear armour down: fewer repairs between sessions.
- CactusISituationalDown from II
Leggings only: reflects part of the damage back at Bandits.
Boots
Piece levels29 / 29- LuckyIIIEssentialStacking
Stacking: raises heal and survival procs on every piece.
- Contract KillerVEssential
Boots only: extra XP for every Ore Bandit.
- Code BreakerVEssential
Boots only: open several Bandit Boxes of the same tier at once.
- ArmoredIVRecommendedStacking
Less damage from swords, stacking across all four pieces: with Arc and Tempest whole Bandit packs are on you.
- GearsIIIRecommended
Move faster between packs.
- ManeuverIIISituationalStacking
Stacking dodge.
- Blood MagicVSituationalStacking
Stacking: heals at the cost of durability.
- CrouchISituationalStackingDown from III
Stacking: less damage while sneaking.
- System RebootIIISituationalOver budget
Insurance against dying, if energy isn't an issue.
Farming sword
If you don't have a good spear yet, or need a second weapon. On swords Plunder needs no other enchant to activate.
- 01PlunderX
Double drops from Ore Bandits. On swords it needs no other enchant to activate.
- 02Combo BarrageV
Combo flurries made for Ore Bandits.
- 03LuckyIII
Plunder is a chance: more procs, more double drops.
- 04Divine LightningIV
AOE damage on packs. Costs 100k-500k energy per swing.
- 05CannibalismIV
No food breaks while farming.
- 06HardenedIII
More durability for long sessions.
- 07LifestealIV
Heals on hit: handles packs without breaks.
- 08BlazeIII
Ignites nearby Bandits: damage to the whole pack.
- 09ExecuteIIIDown from V
Finishes off wounded Bandits quickly.