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Arsenal

Sword, spear and armor for two very different enemies. Players run strong builds and must be beaten enchant by enchant; Bandits must be killed in bulk for money, drops and energy.

How to read the builds

Every piece has a level cap: armor 30, sword 40, spear 100, i.e. 29, 39 and 99 enchant levels. Lists are in priority order: take from the top while there's room, the last enchant may go in at a lower level so no levels are wasted, and whatever doesn't fit stays greyed out. Godly and Executive are hidden by default: turn them back on and the build rearranges around them, always at a full piece.

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Bandit spear

Every build shares the same core — Recall, Bore, Impale, Pierce — because killing more Bandits per throw multiplies any drop. The chain on top changes: and Plunder, the double drops, only switches on if you complete one of the three.

Piece levels99 / 99
Essential
  1. 01
    BountyIII

    First link of the money chain.

  2. 02
    RansomIII

    Requires Bounty III

    Even more money notes. III is needed for Dividends.

  3. 03
    DividendsIII

    Requires Ransom III

    Banks money and pays out every 100 kills.

  4. 04
    RecompenseV

    Requires Dividends IIIActivates with Dividends

    Multiplies the Dividends payout. At V it activates Plunder and unlocks Payout.

  5. 05
    PayoutX

    Requires Recompense V

    Multiplies a single money note: the build's peak.

  6. 06
    PlunderX

    Activates with Locksmith V or Recompense V or Siphon V

    Double drops. Active thanks to Recompense V.

  7. 07
    RecallI

    Call your spear back instantly. Needed for Impale.

  8. 08
    BoreIII

    Throws pass through more Bandits. III is needed for Impale.

  9. 09
    ImpaleIV

    Requires Recall, Bore IIIActivates with Recall

    Kills more Bandits on the spear's way back. IV is needed for Pierce.

  10. 10
    PierceV

    Requires Impale IV

    Kills more Bandits on the way out: with Impale, each throw sweeps the line twice.

Recommended
  1. 11
    LuckyIII

    The whole spear runs on chance: more procs everywhere.

  2. 12
    Cosmic LuckXI

    Requires Lucky III

    Even more procs. Eternal Luck doesn't exist on spears: this is the ceiling.

Situational
  1. 13
    ReapIII

    Heals on kills. III is needed for Essence Drain.

  2. 14
    Essence DrainV

    Requires Reap III

    Recovers part of your missing health: for long sessions without breaks.

  3. 15
    ArcIII

    Each kill can spark nearby Bandits into attacking you: bigger packs to pierce. III is needed for Tempest.

  4. 16
    TempestV

    Requires Arc III

    Like Arc, but on jabs too: the field never empties.

  5. 17
    LivewireV

    Requires Arc III, Tempest IIIActivates with Arc or Tempest

    Electrifies the ground and sends the shocked Bandits at you. Activates with Arc or Tempest.

  6. 18
    StunIII

    A jab can freeze every Bandit it hits. III is needed for Snowburst.

  7. 19
    SnowburstIII

    Requires Stun III, Cosmic Luck X

    Freezes the pack and sends it back at you when it thaws. Requires Stun III and Cosmic Luck X.

  8. 20
    WindupIII

    Shorter charge: more throws per minute.

  9. 21
    ReplicationIII

    Kills that count twice toward Bandit Level.

  10. 22
    PillageIV

    Two Pages instead of one.

  11. 23
    Hot PursuitIDown from III

    Speed after every jab: reach the next pack sooner.

  12. —
    RejuvenateIIIOver budget

    Regains armour durability while you farm.

  13. —
    CannibalismIVOver budget

    No food breaks.

Bandit armor

Money, XP and drops on every free piece, with just enough survival: Arc and Tempest send whole packs at you.

On every piece

Repeat on helmet, chestplate, leggings and boots: they take 18 of each piece's 29 levels. The cards below already include them.

  • LuckyIIIStacking
  • ArmoredIVStacking
  • ManeuverIIIStacking
  • Blood MagicVStacking
  • CrouchIIIStacking

One per piece

Each card is the full list for that piece: the shared part plus what only goes there, within 29 levels.

  • Helmet

    Piece levels29 / 29
    1. LuckyIIIEssentialStacking

      Stacking: raises heal and survival procs on every piece.

    2. Blood MoneyIIIEssential

      Extra money for every Ore Bandit killed.

    3. ArmoredIVRecommendedStacking

      Less damage from swords, stacking across all four pieces: with Arc and Tempest whole Bandit packs are on you.

    4. Titan BloodIVRecommended

      Arc and Tempest send whole packs at you: you need damage reduction.

    5. ManeuverIIISituationalStacking

      Stacking dodge.

    6. Blood MagicVSituationalStacking

      Stacking: heals at the cost of durability.

    7. CrouchIIISituationalStacking

      Stacking: less damage while sneaking.

    8. Last StandIIISituational

      A second chance when a pack corners you.

    9. PainkillerISituationalDown from IV

      Resistance when a pack brings you to low health.

  • Chestplate

    Piece levels29 / 29
    1. LuckyIIIEssentialStacking

      Stacking: raises heal and survival procs on every piece.

    2. Treasure HunterVEssential

      Chestplate only: more Item Flip Credits, Bandit Boxes and Lockboxes. V is needed for Treasure Raider.

    3. ArmoredIVRecommendedStacking

      Less damage from swords, stacking across all four pieces: with Arc and Tempest whole Bandit packs are on you.

    4. LeechVRecommended

      Extra energy from Ore Bandit drops.

    5. OverloadIIIRecommended

      Extra hearts for the biggest packs. III is needed for Godly Overload.

    6. ManeuverIIISituationalStacking

      Stacking dodge.

    7. Blood MagicVSituationalStacking

      Stacking: heals at the cost of durability.

    8. CrouchISituationalStackingDown from III

      Stacking: less damage while sneaking.

  • Leggings

    Piece levels29 / 29
    1. LuckyIIIEssentialStacking

      Stacking: raises heal and survival procs on every piece.

    2. OverclockIVEssential

      Leggings only: open Bandit Boxes faster.

    3. ArmoredIVRecommendedStacking

      Less damage from swords, stacking across all four pieces: with Arc and Tempest whole Bandit packs are on you.

    4. EnlightedIIIRecommended

      Turns Bandit hits into healing. III is needed for Divine Enlighted.

    5. ManeuverIIISituationalStacking

      Stacking dodge.

    6. Blood MagicVSituationalStacking

      Stacking: heals at the cost of durability.

    7. CrouchIIISituationalStacking

      Stacking: less damage while sneaking.

    8. HardenedIIISituational

      Packs wear armour down: fewer repairs between sessions.

    9. CactusISituationalDown from II

      Leggings only: reflects part of the damage back at Bandits.

  • Boots

    Piece levels29 / 29
    1. LuckyIIIEssentialStacking

      Stacking: raises heal and survival procs on every piece.

    2. Contract KillerVEssential

      Boots only: extra XP for every Ore Bandit.

    3. Code BreakerVEssential

      Boots only: open several Bandit Boxes of the same tier at once.

    4. ArmoredIVRecommendedStacking

      Less damage from swords, stacking across all four pieces: with Arc and Tempest whole Bandit packs are on you.

    5. GearsIIIRecommended

      Move faster between packs.

    6. ManeuverIIISituationalStacking

      Stacking dodge.

    7. Blood MagicVSituationalStacking

      Stacking: heals at the cost of durability.

    8. CrouchISituationalStackingDown from III

      Stacking: less damage while sneaking.

    9. System RebootIIISituationalOver budget

      Insurance against dying, if energy isn't an issue.

Farming sword

If you don't have a good spear yet, or need a second weapon. On swords Plunder needs no other enchant to activate.

Piece levels39 / 39
Essential
  1. 01
    PlunderX

    Double drops from Ore Bandits. On swords it needs no other enchant to activate.

  2. 02
    Combo BarrageV

    Combo flurries made for Ore Bandits.

Recommended
  1. 03
    LuckyIII

    Plunder is a chance: more procs, more double drops.

Situational
  1. 04
    Divine LightningIV

    AOE damage on packs. Costs 100k-500k energy per swing.

  2. 05
    CannibalismIV

    No food breaks while farming.

  3. 06
    HardenedIII

    More durability for long sessions.

  4. 07
    LifestealIV

    Heals on hit: handles packs without breaks.

  5. 08
    BlazeIII

    Ignites nearby Bandits: damage to the whole pack.

  6. 09
    ExecuteIIIDown from V

    Finishes off wounded Bandits quickly.