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Independent archive / Station 04

Every level counts. Spend it right.

Every pickaxe, armor, sword and spear enchant, with builds for mining, beating other players and farming Bandits. Each item has a level cap and prerequisites eat into it: here is how to spend it.

Catalogued enchants
203
Gear types
04
Ready builds
08

Gear

Four items, four budgets

Every item level past the first gives one enchant level. The pickaxe has 99 to spend, an armor piece only 29: the choices change, the principle doesn't.

Access routes

Choose your path

Data protocol

About the numbers in this wiki

The enchant catalog is transcribed from in-game tooltips, so it is exact: effects, unlock requirements, max levels. However, tooltips state what an enchant does, not by how much, and the game does not publish those percentages.

That's why you won't find yield multipliers here: they would be made-up numbers. What can actually be counted — levels spent, each item's budget, prerequisite chains — is arithmetic on game data, and it lives in the builds.